<?xml version="1.0" encoding="utf-8"?>
<feed xmlns="http://www.w3.org/2005/Atom">
  <title>Tag: STREETS OF RAGE – Nixinova News</title>
  <subtitle>The latest gaming news tagged STREETS OF RAGE right here at Nixinova News</subtitle>
  <link href="https://news.nixinova.com/feeds/tag/streets of rage.xml" rel="self"/>
  <link href="https://news.nixinova.com/tag/streets of rage"/>
  <updated>2020-04-19T22:03:38Z</updated>
  <id>https://news.nixinova.com/tag/streets of rage</id>
  <author>
    <name>Nixinova</name>
  </author>
  
    
      <entry>
        <title>New Streets of Rage Title Releasing Soon After 26 Years</title>
        <link href="https://news.nixinova.com/news/2020/04/streets-of-rage-4-releasing-soon.html"/>
        <updated>2020-04-19T22:03:38Z</updated>
        <id>https://news.nixinova.com/news/2020/04/streets-of-rage-4-releasing-soon.html</id>
        <content type="html">&lt;p&gt;After 26 years, a new installment in the &lt;em&gt;Streets of Rage&lt;/em&gt; series is coming very soon.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;https://news.nixinova.com/news/2020/04/streets-of-rage-4-releasing-soon.html&quot;&gt;&lt;em&gt;Streets of Rage 4&lt;/em&gt;&lt;/a&gt; will be released for PC (&lt;a href=&quot;https://store.steampowered.com/app/985890/&quot;&gt;on Steam&lt;/a&gt;), PlayStation 4, Xbox One, and Nintendo Switch on 30 April.&lt;/p&gt;
&lt;p&gt;Like its predecessors, &lt;em&gt;Streets of Rage&lt;/em&gt; is a pixelated beat-&#39;em-up game (not that early &#39;90s games could be anything other than pixelated) featuring characters from the original titles plus five new ones; 17 in total.&lt;/p&gt;
&lt;p&gt;However, unlike the originals, &lt;em&gt;Streets of Rage 4&lt;/em&gt; is instead being developed by the trio of Dotemu, Lizardcube and Guard Crush Studios, instead of Sega.&lt;/p&gt;
&lt;p&gt;The game&#39;s Battle Mode gives &lt;q&gt;a legacy experience from Streets of Rage 2 and 3&lt;/q&gt;, and &lt;q&gt;lets you select your favorite characters and test your skills against one to three friends across several memorable levels.&lt;/q&gt;&lt;/p&gt;
&lt;p&gt;Executive producer Cyrille Imbert spoke in the &lt;a href=&quot;https://blog.us.playstation.com/2020/04/17/streets-of-rage-4-launches-april-30-battle-mode-announced/&quot;&gt;PlayStation blog&lt;/a&gt;, and explained the porting of the original characters into the new title. During early development, they &lt;q&gt;ripped some sprites from previous Streets of Rage games and integrated them into the Guard Crush engine.&lt;/q&gt; However, &lt;q&gt;[a]s the development went along, we realized that these sprites actually looked really good visually&lt;/q&gt;.&lt;/p&gt;
&lt;p&gt;This was by no means an easy task: they first had to take every frame of every character, giving around 1,500 total frames, and then &lt;q&gt;had to reconstruct all the animations with the right timings from the original games.&lt;/q&gt; All of this had to be done by hand.&lt;/p&gt;
&lt;p&gt;They then had to go through the process of &lt;q&gt;going over all the characters and reproducing the properties of all their moves, one by one&lt;/q&gt; to adapt the gameplay into a modern engine. Again, &lt;q&gt;the team had to go over every timing and every hitbox, frame by frame.&lt;/q&gt;&lt;/p&gt;
&lt;p&gt;Dotemu released a gameplay trailer a couple of days ago, which gives a look into the game&#39;s Battle Mode; check it out below:&lt;/p&gt;
&lt;iframe src=&quot;https://youtube.com/embed/TzeW6kuh6XA&quot;&gt;&lt;/iframe&gt;
</content>
      </entry>
     </feed>